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Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review / L. JIMÉNEZ-MUÑOZ in Journal of Autism and Developmental Disorders, 52-1 (January 2022)
[article]
Titre : Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review Type de document : Texte imprimé et/ou numérique Auteurs : L. JIMÉNEZ-MUÑOZ, Auteur ; I. PENUELAS-CALVO, Auteur ; P. CALVO-RIVERA, Auteur ; I. DÍAZ-OLIVÁN, Auteur ; M. MORENO, Auteur ; E. BACA-GARCÍA, Auteur ; A. PORRAS-SEGOVIA, Auteur Article en page(s) : p.169-188 Langues : Anglais (eng) Mots-clés : Autism Spectrum Disorder/therapy Child Humans Video Games Asd Autism Spectrum Disorder Children Cognition EHealth Training Video games Index. décimale : PER Périodiques Résumé : Video games are a promising area of intervention for children diagnosed with Autism Spectrum Disorders (ASD). However, reviews on this topic are scarce. This review on studies exploring video games for the treatment of ASD followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines, and its protocol was registered in PROSPERO. PubMed, PsycInfo, Embase, WebOfScience and clinicaltrials.gov databases were searched. Twenty-four articles were included in the review. Video game-based interventions were effective for alleviating ASD symptoms, albeit with small effect sizes. High rates of acceptability and adherence to treatment were obtained. Conclusion: Video games are a promising area for improving the treatment of children with ASD. Exploring commercial video games is one of the lines for future research. En ligne : http://dx.doi.org/10.1007/s10803-021-04934-9 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=454
in Journal of Autism and Developmental Disorders > 52-1 (January 2022) . - p.169-188[article] Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review [Texte imprimé et/ou numérique] / L. JIMÉNEZ-MUÑOZ, Auteur ; I. PENUELAS-CALVO, Auteur ; P. CALVO-RIVERA, Auteur ; I. DÍAZ-OLIVÁN, Auteur ; M. MORENO, Auteur ; E. BACA-GARCÍA, Auteur ; A. PORRAS-SEGOVIA, Auteur . - p.169-188.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-1 (January 2022) . - p.169-188
Mots-clés : Autism Spectrum Disorder/therapy Child Humans Video Games Asd Autism Spectrum Disorder Children Cognition EHealth Training Video games Index. décimale : PER Périodiques Résumé : Video games are a promising area of intervention for children diagnosed with Autism Spectrum Disorders (ASD). However, reviews on this topic are scarce. This review on studies exploring video games for the treatment of ASD followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines, and its protocol was registered in PROSPERO. PubMed, PsycInfo, Embase, WebOfScience and clinicaltrials.gov databases were searched. Twenty-four articles were included in the review. Video game-based interventions were effective for alleviating ASD symptoms, albeit with small effect sizes. High rates of acceptability and adherence to treatment were obtained. Conclusion: Video games are a promising area for improving the treatment of children with ASD. Exploring commercial video games is one of the lines for future research. En ligne : http://dx.doi.org/10.1007/s10803-021-04934-9 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=454 Brief Report: Investigating the Motivations and Autistic Traits of Video Gamers / E. MILLINGTON in Journal of Autism and Developmental Disorders, 52-3 (March 2022)
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Titre : Brief Report: Investigating the Motivations and Autistic Traits of Video Gamers Type de document : Texte imprimé et/ou numérique Auteurs : E. MILLINGTON, Auteur ; D. R. SIMMONS, Auteur ; H. CLELAND WOODS, Auteur Article en page(s) : p.1403-1407 Langues : Anglais (eng) Mots-clés : Adolescent Attitude Autism Spectrum Disorder Autistic Disorder Humans Internet Motivation Surveys and Questionnaires Video Games Autism Autistic Traits Escapism Motivations Index. décimale : PER Périodiques Résumé : Video games are commonly of interest in autism, with autistic adolescents playing twice as much as their Typically Developing peers. The aims of this study are to investigate whether motivations to play video games measured using the Gaming Attitudes, Motivations and Experiences Scales and autistic traits using the Autism Spectrum Quotient can predict time spent playing video games. 57 participants were recruited from internet forums and completed an online questionnaire. The preliminary results revealed that only escapism and social motivation predicted time spent playing games. Further investigation revealed interactions between autistic traits and several motivational scales, including escapism, completionism, and customisation. This has consequences for future research into how autistic people use video games to ease their anxieties. En ligne : http://dx.doi.org/10.1007/s10803-021-04994-x Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=455
in Journal of Autism and Developmental Disorders > 52-3 (March 2022) . - p.1403-1407[article] Brief Report: Investigating the Motivations and Autistic Traits of Video Gamers [Texte imprimé et/ou numérique] / E. MILLINGTON, Auteur ; D. R. SIMMONS, Auteur ; H. CLELAND WOODS, Auteur . - p.1403-1407.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-3 (March 2022) . - p.1403-1407
Mots-clés : Adolescent Attitude Autism Spectrum Disorder Autistic Disorder Humans Internet Motivation Surveys and Questionnaires Video Games Autism Autistic Traits Escapism Motivations Index. décimale : PER Périodiques Résumé : Video games are commonly of interest in autism, with autistic adolescents playing twice as much as their Typically Developing peers. The aims of this study are to investigate whether motivations to play video games measured using the Gaming Attitudes, Motivations and Experiences Scales and autistic traits using the Autism Spectrum Quotient can predict time spent playing video games. 57 participants were recruited from internet forums and completed an online questionnaire. The preliminary results revealed that only escapism and social motivation predicted time spent playing games. Further investigation revealed interactions between autistic traits and several motivational scales, including escapism, completionism, and customisation. This has consequences for future research into how autistic people use video games to ease their anxieties. En ligne : http://dx.doi.org/10.1007/s10803-021-04994-x Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=455 Video game access, parental rules, and problem behavior: A study of boys with autism spectrum disorder / Christopher R. ENGELHARDT in Autism, 18-5 (July 2014)
[article]
Titre : Video game access, parental rules, and problem behavior: A study of boys with autism spectrum disorder Type de document : Texte imprimé et/ou numérique Auteurs : Christopher R. ENGELHARDT, Auteur ; Micah O. MAZUREK, Auteur Article en page(s) : p.529-537 Langues : Anglais (eng) Mots-clés : autism in-room media oppositional behavior video game rules video games Index. décimale : PER Périodiques Résumé : Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to 18 years of age). Parents of these children reported on (1) whether they had specific rules regulating their child’s video game use, (2) whether their child had in-room access to a variety of screen-based media devices (television, computer, and video game console), and (3) their child’s oppositional behaviors. Multivariate regression models showed that in-room access to a video game console predicted oppositional behavior while controlling for in-room access to other media devices (computer and television) and relevant variables (e.g. average number of video game hours played per day). Additionally, the association between in-room access to a video game console and oppositional behavior was particularly large when parents reported no rules on their child’s video game use. The current findings indicate that both access and parental rules regarding video games warrant future experimental and longitudinal research as they relate to problem behavior in boys with autism spectrum disorder. En ligne : http://dx.doi.org/10.1177/1362361313482053 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=233
in Autism > 18-5 (July 2014) . - p.529-537[article] Video game access, parental rules, and problem behavior: A study of boys with autism spectrum disorder [Texte imprimé et/ou numérique] / Christopher R. ENGELHARDT, Auteur ; Micah O. MAZUREK, Auteur . - p.529-537.
Langues : Anglais (eng)
in Autism > 18-5 (July 2014) . - p.529-537
Mots-clés : autism in-room media oppositional behavior video game rules video games Index. décimale : PER Périodiques Résumé : Environmental correlates of problem behavior among individuals with autism spectrum disorder remain relatively understudied. The current study examined the contribution of in-room (i.e. bedroom) access to a video game console as one potential correlate of problem behavior among a sample of 169 boys with autism spectrum disorder (ranging from 8 to 18 years of age). Parents of these children reported on (1) whether they had specific rules regulating their child’s video game use, (2) whether their child had in-room access to a variety of screen-based media devices (television, computer, and video game console), and (3) their child’s oppositional behaviors. Multivariate regression models showed that in-room access to a video game console predicted oppositional behavior while controlling for in-room access to other media devices (computer and television) and relevant variables (e.g. average number of video game hours played per day). Additionally, the association between in-room access to a video game console and oppositional behavior was particularly large when parents reported no rules on their child’s video game use. The current findings indicate that both access and parental rules regarding video games warrant future experimental and longitudinal research as they relate to problem behavior in boys with autism spectrum disorder. En ligne : http://dx.doi.org/10.1177/1362361313482053 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=233 Video game use and problem behaviors in boys with autism spectrum disorders / Micah O. MAZUREK in Research in Autism Spectrum Disorders, 7-2 (February 2013)
[article]
Titre : Video game use and problem behaviors in boys with autism spectrum disorders Type de document : Texte imprimé et/ou numérique Auteurs : Micah O. MAZUREK, Auteur ; Christopher R. ENGELHARDT, Auteur Année de publication : 2013 Article en page(s) : p.316-324 Langues : Anglais (eng) Mots-clés : Autism spectrum disorder Video games Problem behaviors Oppositional behavior Index. décimale : PER Périodiques Résumé : Children with autism spectrum disorders (ASD) have strong preferences for screen-based media, particularly video games. Although problematic video game use has been associated with behavior problems among typically developing children, the relationship between these variables has not been previously examined among children with ASD. The current study examined the relationships between aspects of video game use and problem behaviors among a sample of 169 boys (ages 8'18) with ASD. Parents reported on their children's behavioral functioning and video game habits and preferences, including the average number of hours spent playing video games per day, preferred game types (genres), and problematic (i.e., addictive) video game play patterns. The results revealed that problematic video game use was significantly correlated with inattention and oppositional behavior. Boys who played Role-Playing games had higher levels of both problematic game use and oppositional behavior. Finally, problematic game use and Role-Playing game genre were significant predictors of oppositional behavior, even when controlling for age and amount of time spent playing video games. The results highlight the clinical importance of examining video game use patterns among children with ASD, and indicate a need for future experimental and longitudinal research in this area. En ligne : http://dx.doi.org/10.1016/j.rasd.2012.09.008 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=186
in Research in Autism Spectrum Disorders > 7-2 (February 2013) . - p.316-324[article] Video game use and problem behaviors in boys with autism spectrum disorders [Texte imprimé et/ou numérique] / Micah O. MAZUREK, Auteur ; Christopher R. ENGELHARDT, Auteur . - 2013 . - p.316-324.
Langues : Anglais (eng)
in Research in Autism Spectrum Disorders > 7-2 (February 2013) . - p.316-324
Mots-clés : Autism spectrum disorder Video games Problem behaviors Oppositional behavior Index. décimale : PER Périodiques Résumé : Children with autism spectrum disorders (ASD) have strong preferences for screen-based media, particularly video games. Although problematic video game use has been associated with behavior problems among typically developing children, the relationship between these variables has not been previously examined among children with ASD. The current study examined the relationships between aspects of video game use and problem behaviors among a sample of 169 boys (ages 8'18) with ASD. Parents reported on their children's behavioral functioning and video game habits and preferences, including the average number of hours spent playing video games per day, preferred game types (genres), and problematic (i.e., addictive) video game play patterns. The results revealed that problematic video game use was significantly correlated with inattention and oppositional behavior. Boys who played Role-Playing games had higher levels of both problematic game use and oppositional behavior. Finally, problematic game use and Role-Playing game genre were significant predictors of oppositional behavior, even when controlling for age and amount of time spent playing video games. The results highlight the clinical importance of examining video game use patterns among children with ASD, and indicate a need for future experimental and longitudinal research in this area. En ligne : http://dx.doi.org/10.1016/j.rasd.2012.09.008 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=186 Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD / Amy D. SPRIGGS in Journal of Autism and Developmental Disorders, 46-9 (September 2016)
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Titre : Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD Type de document : Texte imprimé et/ou numérique Auteurs : Amy D. SPRIGGS, Auteur ; David L. GAST, Auteur ; Victoria F. KNIGHT, Auteur Article en page(s) : p.2845-2858 Langues : Anglais (eng) Mots-clés : Autism ASD Video modeling Observational learning Recreation and leisure skills Video games Gaming Index. décimale : PER Périodiques Résumé : The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8–11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed. En ligne : http://dx.doi.org/10.1007/s10803-016-2824-3 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=292
in Journal of Autism and Developmental Disorders > 46-9 (September 2016) . - p.2845-2858[article] Video Modeling and Observational Learning to Teach Gaming Access to Students with ASD [Texte imprimé et/ou numérique] / Amy D. SPRIGGS, Auteur ; David L. GAST, Auteur ; Victoria F. KNIGHT, Auteur . - p.2845-2858.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 46-9 (September 2016) . - p.2845-2858
Mots-clés : Autism ASD Video modeling Observational learning Recreation and leisure skills Video games Gaming Index. décimale : PER Périodiques Résumé : The purpose of this study was to evaluate both video modeling and observational learning to teach age-appropriate recreation and leisure skills (i.e., accessing video games) to students with autism spectrum disorder. Effects of video modeling were evaluated via a multiple probe design across participants and criteria for mastery were based on these results. Secondary measures were collected on observational learning across participants and behaviors. Participants included 4 children with autism, ages 8–11, who were served in self-contained special education classrooms. Results indicated a functional relation between video modeling and increased independence in gaming; observational learning occurred for at least some steps across students. Results, implications for practitioners, limitations, and ideas for future research are discussed. En ligne : http://dx.doi.org/10.1007/s10803-016-2824-3 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=292 Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum / Renae BEAUMONT in Journal of Autism and Developmental Disorders, 51-10 (October 2021)
PermalinkThe Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder / Lamw WIJNHOVEN in Journal of Autism and Developmental Disorders, 52-1 (January 2022)
PermalinkUsing Video Models to Teach Students With Disabilities to Play the Wii / Lauren A. SHERROW in Focus on Autism and Other Developmental Disabilities, 31-4 (December 2016)
PermalinkBrief Report: A Novel Digital Therapeutic that Combines Applied Behavior Analysis with Gaze-Contingent Eye Tracking to Improve Emotion Recognition in Children with Autism Spectrum Disorder / David W. SOSNOWSKI in Journal of Autism and Developmental Disorders, 52-5 (May 2022)
PermalinkAudiovisual Media Content Preferences of Children with Autism Spectrum Disorders: Insights from Parental Interviews / Nicole MARTINS in Journal of Autism and Developmental Disorders, 50-9 (September 2020)
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