Centre d'Information et de documentation du CRA Rhône-Alpes
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Using Video Models to Teach Students With Disabilities to Play the Wii / Lauren A. SHERROW in Focus on Autism and Other Developmental Disabilities, 31-4 (December 2016)
[article]
Titre : Using Video Models to Teach Students With Disabilities to Play the Wii Type de document : Texte imprimé et/ou numérique Auteurs : Lauren A. SHERROW, Auteur ; Amy D. SPRIGGS, Auteur ; Victoria F. KNIGHT, Auteur Article en page(s) : p.312-320 Langues : Anglais (eng) Mots-clés : video modeling recreation and leisure autism video games Index. décimale : PER Périodiques Résumé : This study investigated effects of video modeling (VM) when teaching recreation and leisure skills to three high school students with moderate intellectual disabilities and autism spectrum disorder. Results, evaluated via a multiple probe across participants design, indicated that VM was effective for teaching all students to play the Wii. Students were able to maintain high levels of accuracy in follow-up probes. Study limitations and implications for future research are discussed. En ligne : http://dx.doi.org/10.1177/1088357615583469 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=297
in Focus on Autism and Other Developmental Disabilities > 31-4 (December 2016) . - p.312-320[article] Using Video Models to Teach Students With Disabilities to Play the Wii [Texte imprimé et/ou numérique] / Lauren A. SHERROW, Auteur ; Amy D. SPRIGGS, Auteur ; Victoria F. KNIGHT, Auteur . - p.312-320.
Langues : Anglais (eng)
in Focus on Autism and Other Developmental Disabilities > 31-4 (December 2016) . - p.312-320
Mots-clés : video modeling recreation and leisure autism video games Index. décimale : PER Périodiques Résumé : This study investigated effects of video modeling (VM) when teaching recreation and leisure skills to three high school students with moderate intellectual disabilities and autism spectrum disorder. Results, evaluated via a multiple probe across participants design, indicated that VM was effective for teaching all students to play the Wii. Students were able to maintain high levels of accuracy in follow-up probes. Study limitations and implications for future research are discussed. En ligne : http://dx.doi.org/10.1177/1088357615583469 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=297