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Auteur Joshua M. SMYTH |
Documents disponibles écrits par cet auteur (1)



Designing Serious Game Interventions for Individuals with Autism / Elisabeth M. WHYTE in Journal of Autism and Developmental Disorders, 45-12 (December 2015)
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Titre : Designing Serious Game Interventions for Individuals with Autism Type de document : Texte imprimé et/ou numérique Auteurs : Elisabeth M. WHYTE, Auteur ; Joshua M. SMYTH, Auteur ; K. Suzanne SCHERF, Auteur Année de publication : 2015 Article en page(s) : p.3820-3831 Langues : Anglais (eng) Mots-clés : Autism Serious game Virtual reality Technology Computer-based intervention Cognitive training Index. décimale : PER Périodiques Résumé : The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning. En ligne : http://dx.doi.org/10.1007/s10803-014-2333-1 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=273
in Journal of Autism and Developmental Disorders > 45-12 (December 2015) . - p.3820-3831[article] Designing Serious Game Interventions for Individuals with Autism [Texte imprimé et/ou numérique] / Elisabeth M. WHYTE, Auteur ; Joshua M. SMYTH, Auteur ; K. Suzanne SCHERF, Auteur . - 2015 . - p.3820-3831.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 45-12 (December 2015) . - p.3820-3831
Mots-clés : Autism Serious game Virtual reality Technology Computer-based intervention Cognitive training Index. décimale : PER Périodiques Résumé : The design of “Serious games” that use game components (e.g., storyline, long-term goals, rewards) to create engaging learning experiences has increased in recent years. We examine of the core principles of serious game design and examine the current use of these principles in computer-based interventions for individuals with autism. Participants who undergo these computer-based interventions often show little evidence of the ability to generalize such learning to novel, everyday social communicative interactions. This lack of generalized learning may result, in part, from the limited use of fundamental elements of serious game design that are known to maximize learning. We suggest that future computer-based interventions should consider the full range of serious game design principles that promote generalization of learning. En ligne : http://dx.doi.org/10.1007/s10803-014-2333-1 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=273