
- <Centre d'Information et de documentation du CRA Rhône-Alpes
- CRA
- Informations pratiques
-
Adresse
Centre d'information et de documentation
Horaires
du CRA Rhône-Alpes
Centre Hospitalier le Vinatier
bât 211
95, Bd Pinel
69678 Bron CedexLundi au Vendredi
Contact
9h00-12h00 13h30-16h00Tél: +33(0)4 37 91 54 65
Mail
Fax: +33(0)4 37 91 54 37
-
Adresse
Auteur Miriam STURDEE
|
|
Documents disponibles écrits par cet auteur (2)
Faire une suggestion Affiner la recherche"Life has more purpose now": A grounded theory investigation of the impact of table-top board games on wellbeing and functioning in autistic adults / Miriam STURDEE ; Philip KERSHAW ; Ian C. SMITH in Research in Autism, 126 (August 2025)
![]()
[article]
Titre : "Life has more purpose now": A grounded theory investigation of the impact of table-top board games on wellbeing and functioning in autistic adults Type de document : texte imprimé Auteurs : Miriam STURDEE, Auteur ; Philip KERSHAW, Auteur ; Ian C. SMITH, Auteur Article en page(s) : p.202644 Langues : Anglais (eng) Mots-clés : Autism ASD Wellbeing Functioning Table-top board games Index. décimale : PER Périodiques Résumé : Background Despite anecdotal evidence of the benefits of table-top board game engagement for the wellbeing and functioning of autistic adults, limited research to date has explicitly explored this relationship. If table-top board games are perceived to be beneficial for psychological wellbeing and functioning in autistic adults, they could be utilised in the community as a protective factor which could reduce the number of autistic adults requiring a referral to mental health services. Learning about the role of board games could also lead to the development of innovative therapeutic approaches. Therefore, the aim of this research was to examine qualitatively what impact autistic adults perceive playing table-top board games has on their wellbeing and functioning. Method Ten autistic adults volunteered to participate in semi-structured interviews. Verbatim interview transcripts were analysed following the principles of Grounded Theory. Results Results identified three main concepts: 1) The cycle of board game engagement 2) Impact on aspects of autism 3) Impact on wellbeing and functioning. Content of these concepts interacted in a variety of ways, which have been represented in a theoretical model. Conclusion Multiple components of board games were identified as impacting on wellbeing and functioning. These have been represented in a theoretical model. The more time playing board games generally meant that participants were communicating better, forming better relationships, feeling more included and enjoying games more. These factors contributed to them playing more games, creating a virtuous cycle. In turn, the concepts all lead back to a general sense of improved wellbeing and functioning. En ligne : https://doi.org/10.1016/j.reia.2025.202644 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=565
in Research in Autism > 126 (August 2025) . - p.202644[article] "Life has more purpose now": A grounded theory investigation of the impact of table-top board games on wellbeing and functioning in autistic adults [texte imprimé] / Miriam STURDEE, Auteur ; Philip KERSHAW, Auteur ; Ian C. SMITH, Auteur . - p.202644.
Langues : Anglais (eng)
in Research in Autism > 126 (August 2025) . - p.202644
Mots-clés : Autism ASD Wellbeing Functioning Table-top board games Index. décimale : PER Périodiques Résumé : Background Despite anecdotal evidence of the benefits of table-top board game engagement for the wellbeing and functioning of autistic adults, limited research to date has explicitly explored this relationship. If table-top board games are perceived to be beneficial for psychological wellbeing and functioning in autistic adults, they could be utilised in the community as a protective factor which could reduce the number of autistic adults requiring a referral to mental health services. Learning about the role of board games could also lead to the development of innovative therapeutic approaches. Therefore, the aim of this research was to examine qualitatively what impact autistic adults perceive playing table-top board games has on their wellbeing and functioning. Method Ten autistic adults volunteered to participate in semi-structured interviews. Verbatim interview transcripts were analysed following the principles of Grounded Theory. Results Results identified three main concepts: 1) The cycle of board game engagement 2) Impact on aspects of autism 3) Impact on wellbeing and functioning. Content of these concepts interacted in a variety of ways, which have been represented in a theoretical model. Conclusion Multiple components of board games were identified as impacting on wellbeing and functioning. These have been represented in a theoretical model. The more time playing board games generally meant that participants were communicating better, forming better relationships, feeling more included and enjoying games more. These factors contributed to them playing more games, creating a virtuous cycle. In turn, the concepts all lead back to a general sense of improved wellbeing and functioning. En ligne : https://doi.org/10.1016/j.reia.2025.202644 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=565 What are the experiences of autistic individuals who engage in multiplayer online gaming? A systematic meta-ethnography / Rebecca BENNETT in Research in Autism, 130 (February 2026)
![]()
[article]
Titre : What are the experiences of autistic individuals who engage in multiplayer online gaming? A systematic meta-ethnography Type de document : texte imprimé Auteurs : Rebecca BENNETT, Auteur ; Ian C. SMITH, Auteur ; Miriam STURDEE, Auteur Article en page(s) : p.202768 Langues : Anglais (eng) Mots-clés : Autism Autistic Spectrum ASC ASD Multiplayer Online Games Index. décimale : PER Périodiques Résumé : Multiplayer online gaming (MOG) is becoming an increasingly popular form of entertainment and way to interact with others. Within the online gaming community, there is a high proportion of autistic players. The aim of this review is to understand the experiences of autistic individuals who engage in MOG activity. A qualitative systematic review was conducted across five databases: PsychINFO, Medline, CINAHL, ACM Digital Library, and Web of Science. An additional search on Google Scholar was conducted to screen for grey literature. This resulted in 12 studies being identified for inclusion. Studies were synthesised using a meta-ethnographic approach. The review highlighted that MOGs provide opportunities for players to interact in a way that feels less pressured than the face-to-face world. This has positive implications for developing social skills and forming relationships with others. Additionally, players learn a variety of skills that contribute to increased self-esteem and improved psychological wellbeing. It is hoped that the findings from this review could be used clinically to help mental health professionals think about how such activities can benefit autistic individuals and also how they might adapt the way they work to be more suitable for this population. En ligne : https://doi.org/10.1016/j.reia.2025.202768 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=579
in Research in Autism > 130 (February 2026) . - p.202768[article] What are the experiences of autistic individuals who engage in multiplayer online gaming? A systematic meta-ethnography [texte imprimé] / Rebecca BENNETT, Auteur ; Ian C. SMITH, Auteur ; Miriam STURDEE, Auteur . - p.202768.
Langues : Anglais (eng)
in Research in Autism > 130 (February 2026) . - p.202768
Mots-clés : Autism Autistic Spectrum ASC ASD Multiplayer Online Games Index. décimale : PER Périodiques Résumé : Multiplayer online gaming (MOG) is becoming an increasingly popular form of entertainment and way to interact with others. Within the online gaming community, there is a high proportion of autistic players. The aim of this review is to understand the experiences of autistic individuals who engage in MOG activity. A qualitative systematic review was conducted across five databases: PsychINFO, Medline, CINAHL, ACM Digital Library, and Web of Science. An additional search on Google Scholar was conducted to screen for grey literature. This resulted in 12 studies being identified for inclusion. Studies were synthesised using a meta-ethnographic approach. The review highlighted that MOGs provide opportunities for players to interact in a way that feels less pressured than the face-to-face world. This has positive implications for developing social skills and forming relationships with others. Additionally, players learn a variety of skills that contribute to increased self-esteem and improved psychological wellbeing. It is hoped that the findings from this review could be used clinically to help mental health professionals think about how such activities can benefit autistic individuals and also how they might adapt the way they work to be more suitable for this population. En ligne : https://doi.org/10.1016/j.reia.2025.202768 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=579

