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Auteur Nigel NEWBUTT |
Documents disponibles écrits par cet auteur (4)



Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations / Nigel NEWBUTT in Journal of Autism and Developmental Disorders, 46-9 (September 2016)
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Titre : Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations Type de document : Texte imprimé et/ou numérique Auteurs : Nigel NEWBUTT, Auteur ; Connie SUNG, Auteur ; Hung-Jen KUO, Auteur ; Michael J. LEAHY, Auteur ; Chien-Chun LIN, Auteur ; Boyang TONG, Auteur Article en page(s) : p.3166-3176 Langues : Anglais (eng) Mots-clés : Autism spectrum disorder Virtual reality technology Head-mounted display Oculus Rift™ Index. décimale : PER Périodiques Résumé : The application of virtual reality technologies (VRTs) for users with autism spectrum disorder (ASD) has been studied for decades. However, a gap remains in our understanding surrounding VRT head-mounted displays (HMDs). As newly designed HMDs have become commercially available (in this study the Oculus Rift™) the need to investigate newer devices is immediate. This study explored willingness, acceptance, sense of presence and immersion of ASD participants. Results revealed that all 29 participants (mean age = 32; 33 % with IQ < 70) were willing to wear the HMD. The majority of the participants reported an enjoyable experience, high levels of ‘presence’, and were likely to use HMDs again. IQ was found to be independent of the willingness to use HMDs and related VRT immersion experience. En ligne : http://dx.doi.org/10.1007/s10803-016-2830-5 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=292
in Journal of Autism and Developmental Disorders > 46-9 (September 2016) . - p.3166-3176[article] Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations [Texte imprimé et/ou numérique] / Nigel NEWBUTT, Auteur ; Connie SUNG, Auteur ; Hung-Jen KUO, Auteur ; Michael J. LEAHY, Auteur ; Chien-Chun LIN, Auteur ; Boyang TONG, Auteur . - p.3166-3176.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 46-9 (September 2016) . - p.3166-3176
Mots-clés : Autism spectrum disorder Virtual reality technology Head-mounted display Oculus Rift™ Index. décimale : PER Périodiques Résumé : The application of virtual reality technologies (VRTs) for users with autism spectrum disorder (ASD) has been studied for decades. However, a gap remains in our understanding surrounding VRT head-mounted displays (HMDs). As newly designed HMDs have become commercially available (in this study the Oculus Rift™) the need to investigate newer devices is immediate. This study explored willingness, acceptance, sense of presence and immersion of ASD participants. Results revealed that all 29 participants (mean age = 32; 33 % with IQ < 70) were willing to wear the HMD. The majority of the participants reported an enjoyable experience, high levels of ‘presence’, and were likely to use HMDs again. IQ was found to be independent of the willingness to use HMDs and related VRT immersion experience. En ligne : http://dx.doi.org/10.1007/s10803-016-2830-5 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=292 How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review / Nigel NEWBUTT in Journal of Autism and Developmental Disorders, 54-11 (November)
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Titre : How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review Type de document : Texte imprimé et/ou numérique Auteurs : Nigel NEWBUTT, Auteur ; Noah GLASER, Auteur ; Marc Sonley FRANCOIS, Auteur ; Matthew SCHMIDT, Auteur ; Sue COBB, Auteur Article en page(s) : p.4232-4258 Langues : Anglais (eng) Index. décimale : PER Périodiques Résumé : The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the review incorporate pertinent parameters, the problem, interest, context framework has also been employed. Findings highlight that, while early proponents of immersive technology emphasized the importance of user involvement in design of new technology, immaturity of the technology often limited the implementation of direct user input to the design process. Nonetheless, analysis of the literature published between 2002-2022 identified 20 studies in which substantial influence of autistic individuals and stakeholders was found in the design process of immersive technologies. The roles of autistic individuals varied from active co-designers and co-creators to essential contributors in refining prototypes and providing critical feedback, ensuring the final products align with their needs and preferences. Results underscore the need to align research and design of immersive technologies more closely with the priorities and preferences of autistic individuals. Further is needed regarding actively involving autistic individuals in the design and implementation of immersive technology applications. On this basis, we maintain that more inclusive and effective deployment of immersive technologies is needed in order to ensure that resultant technologies are fit for purpose and address the actual needs of the autistic community. En ligne : https://doi.org/10.1007/s10803-023-06130-3 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=537
in Journal of Autism and Developmental Disorders > 54-11 (November) . - p.4232-4258[article] How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review [Texte imprimé et/ou numérique] / Nigel NEWBUTT, Auteur ; Noah GLASER, Auteur ; Marc Sonley FRANCOIS, Auteur ; Matthew SCHMIDT, Auteur ; Sue COBB, Auteur . - p.4232-4258.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 54-11 (November) . - p.4232-4258
Index. décimale : PER Périodiques Résumé : The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the review incorporate pertinent parameters, the problem, interest, context framework has also been employed. Findings highlight that, while early proponents of immersive technology emphasized the importance of user involvement in design of new technology, immaturity of the technology often limited the implementation of direct user input to the design process. Nonetheless, analysis of the literature published between 2002-2022 identified 20 studies in which substantial influence of autistic individuals and stakeholders was found in the design process of immersive technologies. The roles of autistic individuals varied from active co-designers and co-creators to essential contributors in refining prototypes and providing critical feedback, ensuring the final products align with their needs and preferences. Results underscore the need to align research and design of immersive technologies more closely with the priorities and preferences of autistic individuals. Further is needed regarding actively involving autistic individuals in the design and implementation of immersive technology applications. On this basis, we maintain that more inclusive and effective deployment of immersive technologies is needed in order to ensure that resultant technologies are fit for purpose and address the actual needs of the autistic community. En ligne : https://doi.org/10.1007/s10803-023-06130-3 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=537 Toward a strengths-based model for designing virtual reality learning experiences for autistic users / Nigel NEWBUTT ; Minyoung LEE ; Jie LU ; Marc-Sonley FRANCOIS ; Pavlo D. ANTONENKO ; Noah GLASER in Autism, 28-7 (July 2024)
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[article]
Titre : Toward a strengths-based model for designing virtual reality learning experiences for autistic users Type de document : Texte imprimé et/ou numérique Auteurs : Nigel NEWBUTT, Auteur ; Minyoung LEE, Auteur ; Jie LU, Auteur ; Marc-Sonley FRANCOIS, Auteur ; Pavlo D. ANTONENKO, Auteur ; Noah GLASER, Auteur Article en page(s) : p.1809-1827 Langues : Anglais (eng) Mots-clés : autism design framework strengths-based approach user-centered design virtual reality Index. décimale : PER Périodiques Résumé : This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of virtual reality platforms. Drawing on the existing literature and empirical findings, the framework highlights key areas of alignment, including visual perception, anxiety management, attention to differences, concrete thinking, and response to positive feedback. The framework emphasizes the importance of involving autistic individuals in the co-design and co-creation of virtual reality technologies to ensure a more tailored and preferred user experience. By adopting a strengths-based approach and actively involving autistic individuals, the design and implementation of virtual reality interventions can better address their unique needs and foster positive outcomes. The study concludes by advocating for continued research and collaboration to advance the field of virtual reality technology for autistic individuals and to work toward shared goals with the autistic community. Lay abstract Virtual reality has been studied for its potential in supporting individuals with autism, but existing research often focuses on deficits and lacks consideration of individual preferences and strengths. This article introduces a framework that emphasizes the strengths and abilities of autistic individuals when designing virtual reality interventions. It builds upon an existing taxonomy of educational technology affordances and extends it to align with the unique needs of autistic individuals. The framework provides guidance for incorporating virtual reality technology that supports and amplifies autistic strengths, such as visual perception and response to positive feedback. The framework has implications for practice, research, and policy. For practitioners, it offers a tool for designing virtual reality experiences that cater to the strengths of autistic individuals, enhancing engagement and educational outcomes. Researchers can utilize the framework to guide the development of user-centered virtual reality interventions and expand our understanding of the potential benefits of virtual reality for autistic populations. Policymakers and educators can consider this framework when incorporating virtual reality into educational settings, ensuring that virtual reality technology is used in a way that aligns with the strengths and needs of autistic learners. Overall, the framework promotes a strengths-based approach in utilizing virtual reality technology for individuals with autism, fostering inclusivity and maximizing the benefits of immersive experiences. En ligne : https://dx.doi.org/10.1177/13623613231208579 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=532
in Autism > 28-7 (July 2024) . - p.1809-1827[article] Toward a strengths-based model for designing virtual reality learning experiences for autistic users [Texte imprimé et/ou numérique] / Nigel NEWBUTT, Auteur ; Minyoung LEE, Auteur ; Jie LU, Auteur ; Marc-Sonley FRANCOIS, Auteur ; Pavlo D. ANTONENKO, Auteur ; Noah GLASER, Auteur . - p.1809-1827.
Langues : Anglais (eng)
in Autism > 28-7 (July 2024) . - p.1809-1827
Mots-clés : autism design framework strengths-based approach user-centered design virtual reality Index. décimale : PER Périodiques Résumé : This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of virtual reality platforms. Drawing on the existing literature and empirical findings, the framework highlights key areas of alignment, including visual perception, anxiety management, attention to differences, concrete thinking, and response to positive feedback. The framework emphasizes the importance of involving autistic individuals in the co-design and co-creation of virtual reality technologies to ensure a more tailored and preferred user experience. By adopting a strengths-based approach and actively involving autistic individuals, the design and implementation of virtual reality interventions can better address their unique needs and foster positive outcomes. The study concludes by advocating for continued research and collaboration to advance the field of virtual reality technology for autistic individuals and to work toward shared goals with the autistic community. Lay abstract Virtual reality has been studied for its potential in supporting individuals with autism, but existing research often focuses on deficits and lacks consideration of individual preferences and strengths. This article introduces a framework that emphasizes the strengths and abilities of autistic individuals when designing virtual reality interventions. It builds upon an existing taxonomy of educational technology affordances and extends it to align with the unique needs of autistic individuals. The framework provides guidance for incorporating virtual reality technology that supports and amplifies autistic strengths, such as visual perception and response to positive feedback. The framework has implications for practice, research, and policy. For practitioners, it offers a tool for designing virtual reality experiences that cater to the strengths of autistic individuals, enhancing engagement and educational outcomes. Researchers can utilize the framework to guide the development of user-centered virtual reality interventions and expand our understanding of the potential benefits of virtual reality for autistic populations. Policymakers and educators can consider this framework when incorporating virtual reality into educational settings, ensuring that virtual reality technology is used in a way that aligns with the strengths and needs of autistic learners. Overall, the framework promotes a strengths-based approach in utilizing virtual reality technology for individuals with autism, fostering inclusivity and maximizing the benefits of immersive experiences. En ligne : https://dx.doi.org/10.1177/13623613231208579 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=532 Using Virtual Reality Technology to Support the Learning of Children on the Autism Spectrum / Sarah PARSONS
Titre : Using Virtual Reality Technology to Support the Learning of Children on the Autism Spectrum Type de document : Texte imprimé et/ou numérique Auteurs : Sarah PARSONS, Auteur ; Nigel NEWBUTT, Auteur ; Simon WALLACE, Auteur Année de publication : 2014 Importance : p.63-84 Langues : Anglais (eng) Index. décimale : EDU-M EDU-M - Education - Technologies Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=266 Using Virtual Reality Technology to Support the Learning of Children on the Autism Spectrum [Texte imprimé et/ou numérique] / Sarah PARSONS, Auteur ; Nigel NEWBUTT, Auteur ; Simon WALLACE, Auteur . - 2014 . - p.63-84.
Langues : Anglais (eng)
Index. décimale : EDU-M EDU-M - Education - Technologies Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=266 Exemplaires
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