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Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder / Marco SIMÕES in Journal of Autism and Developmental Disorders, 50-12 (December 2020)
[article]
Titre : Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder Type de document : Texte imprimé et/ou numérique Auteurs : Marco SIMÕES, Auteur ; Susana MOUGA, Auteur ; Andreia C. PEREIRA, Auteur ; Paulo DE CARVALHO, Auteur ; Guiomar OLIVEIRA, Auteur ; Miguel CASTELO-BRANCO, Auteur Article en page(s) : p.4317-4328 Langues : Anglais (eng) Mots-clés : Asd Interpersonal distance Personal space regulation Virtual reality Virtual rehabilitation Index. décimale : PER Périodiques Résumé : Interpersonal distance (IPD) is a simple social regulation metric which is altered in autism. We performed a stop-distance paradigm to evaluate IPD regulation in autism spectrum disorder (ASD) and control groups in a real versus a virtual environment mimicking in detail the real one. We found a bimodal pattern of IPDs only in ASD. Both groups showed high IPD correlations between real and virtual environments, but the significantly larger slope in the control group suggests rescaling, which was absent in ASD. We argue that loss of nuances like non-verbal communication, such as perception of subtle body gestures in the virtual environment, lead to changed regulation of IPD in controls, whilst ASD participants show similar deficits in perceiving such subtle cues in both environments. En ligne : http://dx.doi.org/10.1007/s10803-020-04484-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=434
in Journal of Autism and Developmental Disorders > 50-12 (December 2020) . - p.4317-4328[article] Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder [Texte imprimé et/ou numérique] / Marco SIMÕES, Auteur ; Susana MOUGA, Auteur ; Andreia C. PEREIRA, Auteur ; Paulo DE CARVALHO, Auteur ; Guiomar OLIVEIRA, Auteur ; Miguel CASTELO-BRANCO, Auteur . - p.4317-4328.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 50-12 (December 2020) . - p.4317-4328
Mots-clés : Asd Interpersonal distance Personal space regulation Virtual reality Virtual rehabilitation Index. décimale : PER Périodiques Résumé : Interpersonal distance (IPD) is a simple social regulation metric which is altered in autism. We performed a stop-distance paradigm to evaluate IPD regulation in autism spectrum disorder (ASD) and control groups in a real versus a virtual environment mimicking in detail the real one. We found a bimodal pattern of IPDs only in ASD. Both groups showed high IPD correlations between real and virtual environments, but the significantly larger slope in the control group suggests rescaling, which was absent in ASD. We argue that loss of nuances like non-verbal communication, such as perception of subtle body gestures in the virtual environment, lead to changed regulation of IPD in controls, whilst ASD participants show similar deficits in perceiving such subtle cues in both environments. En ligne : http://dx.doi.org/10.1007/s10803-020-04484-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=434 Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism / Michelle R. KANDALAFT in Journal of Autism and Developmental Disorders, 43-1 (January 2013)
[article]
Titre : Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism Type de document : Texte imprimé et/ou numérique Auteurs : Michelle R. KANDALAFT, Auteur ; Nyaz DIDEHBANI, Auteur ; Daniel C. KRAWCZYK, Auteur ; Tandra T. ALLEN, Auteur ; Sandra B. CHAPMAN, Auteur Article en page(s) : p.34-44 Langues : Anglais (eng) Mots-clés : Virtual reality Autism Asperger Intervention Treatment Adult Index. décimale : PER Périodiques Résumé : Few evidence-based social interventions exist for young adults with high-functioning autism, many of whom encounter significant challenges during the transition into adulthood. The current study investigated the feasibility of an engaging Virtual Reality Social Cognition Training intervention focused on enhancing social skills, social cognition, and social functioning. Eight young adults diagnosed with high-functioning autism completed 10 sessions across 5 weeks. Significant increases on social cognitive measures of theory of mind and emotion recognition, as well as in real life social and occupational functioning were found post-training. These findings suggest that the virtual reality platform is a promising tool for improving social skills, cognition, and functioning in autism. En ligne : http://dx.doi.org/10.1007/s10803-012-1544-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=187
in Journal of Autism and Developmental Disorders > 43-1 (January 2013) . - p.34-44[article] Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism [Texte imprimé et/ou numérique] / Michelle R. KANDALAFT, Auteur ; Nyaz DIDEHBANI, Auteur ; Daniel C. KRAWCZYK, Auteur ; Tandra T. ALLEN, Auteur ; Sandra B. CHAPMAN, Auteur . - p.34-44.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 43-1 (January 2013) . - p.34-44
Mots-clés : Virtual reality Autism Asperger Intervention Treatment Adult Index. décimale : PER Périodiques Résumé : Few evidence-based social interventions exist for young adults with high-functioning autism, many of whom encounter significant challenges during the transition into adulthood. The current study investigated the feasibility of an engaging Virtual Reality Social Cognition Training intervention focused on enhancing social skills, social cognition, and social functioning. Eight young adults diagnosed with high-functioning autism completed 10 sessions across 5 weeks. Significant increases on social cognitive measures of theory of mind and emotion recognition, as well as in real life social and occupational functioning were found post-training. These findings suggest that the virtual reality platform is a promising tool for improving social skills, cognition, and functioning in autism. En ligne : http://dx.doi.org/10.1007/s10803-012-1544-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=187 Conversation During a Virtual Reality Task Reveals New Structural Language Profiles of Children with ASD, ADHD, and Comorbid Symptoms of Both / Cynthia BOO in Journal of Autism and Developmental Disorders, 52-7 (July 2022)
[article]
Titre : Conversation During a Virtual Reality Task Reveals New Structural Language Profiles of Children with ASD, ADHD, and Comorbid Symptoms of Both Type de document : Texte imprimé et/ou numérique Auteurs : Cynthia BOO, Auteur ; Nora ALPERS-LEON, Auteur ; Nancy MCINTYRE, Auteur ; Peter C. MUNDY, Auteur ; Letitia NAIGLES, Auteur Article en page(s) : p.2970-2983 Langues : Anglais (eng) Mots-clés : Attention Deficit Disorder with Hyperactivity/psychology Autism Spectrum Disorder/psychology Child Comorbidity Humans Language Virtual Reality Attention deficit/hyperactivity disorder Autism spectrum disorder Conversational context Virtual reality paradigm Index. décimale : PER Périodiques Résumé : Many studies have utilized standardized measures and storybook narratives to characterize language profiles of children with Autism Spectrum Disorder (ASD) and Attention Deficit/Hyperactivity Disorder (ADHD). They report that structural language of these children is on par with mental-age-matched typically developing (TD) peers. Few studies have looked at structural language profiles in conversational contexts. This study examines conversational speech produced in a virtual reality (VR) paradigm to investigate the strengths and weaknesses of structural language abilities of these children. The VR paradigm introduced varying social and cognitive demands across phases. Our results indicate that children from these diagnostic groups produced less complex structural language than TD children. Moreover, language complexity decreased in all groups across phases, suggesting a cross-etiology sensitivity to conversational contexts. En ligne : http://dx.doi.org/10.1007/s10803-021-05175-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=477
in Journal of Autism and Developmental Disorders > 52-7 (July 2022) . - p.2970-2983[article] Conversation During a Virtual Reality Task Reveals New Structural Language Profiles of Children with ASD, ADHD, and Comorbid Symptoms of Both [Texte imprimé et/ou numérique] / Cynthia BOO, Auteur ; Nora ALPERS-LEON, Auteur ; Nancy MCINTYRE, Auteur ; Peter C. MUNDY, Auteur ; Letitia NAIGLES, Auteur . - p.2970-2983.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-7 (July 2022) . - p.2970-2983
Mots-clés : Attention Deficit Disorder with Hyperactivity/psychology Autism Spectrum Disorder/psychology Child Comorbidity Humans Language Virtual Reality Attention deficit/hyperactivity disorder Autism spectrum disorder Conversational context Virtual reality paradigm Index. décimale : PER Périodiques Résumé : Many studies have utilized standardized measures and storybook narratives to characterize language profiles of children with Autism Spectrum Disorder (ASD) and Attention Deficit/Hyperactivity Disorder (ADHD). They report that structural language of these children is on par with mental-age-matched typically developing (TD) peers. Few studies have looked at structural language profiles in conversational contexts. This study examines conversational speech produced in a virtual reality (VR) paradigm to investigate the strengths and weaknesses of structural language abilities of these children. The VR paradigm introduced varying social and cognitive demands across phases. Our results indicate that children from these diagnostic groups produced less complex structural language than TD children. Moreover, language complexity decreased in all groups across phases, suggesting a cross-etiology sensitivity to conversational contexts. En ligne : http://dx.doi.org/10.1007/s10803-021-05175-6 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=477 Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review / Anders DECHSLING in Journal of Autism and Developmental Disorders, 52-11 (November 2022)
[article]
Titre : Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review Type de document : Texte imprimé et/ou numérique Auteurs : Anders DECHSLING, Auteur ; Stian ORM, Auteur ; Tamara KALANDADZE, Auteur ; Stefan SUTTERLIN, Auteur ; Roald A. ØIEN, Auteur ; Frederick SHIC, Auteur ; Anders NORDAHL-HANSEN, Auteur Article en page(s) : p.4692-4707 Langues : Anglais (eng) Mots-clés : Adolescent Adult Augmented Reality Autism Spectrum Disorder/therapy Child Child, Preschool Female Humans Social Skills Technology Virtual Reality Augmented reality Autism spectrum disorder Virtual reality Index. décimale : PER Périodiques Résumé : In the last decade, there has been an increase in publications on technology-based interventions for autism spectrum disorder (ASD). Virtual reality based assessments and intervention tools are promising and have shown to be acceptable amongst individuals with ASD. This scoping review reports on 49 studies utilizing virtual reality and augmented reality technology in social skills interventions for individuals with ASD. The included studies mostly targeted children and adolescents, but few targeted very young children or adults. Our findings show that the mode number of participants with ASD is low, and that female participants are underrepresented. Our review suggests that there is need for studies that apply virtual and augmented realty with more rigorous designs involving established and evidenced-based intervention strategies. En ligne : http://dx.doi.org/10.1007/s10803-021-05338-5 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=489
in Journal of Autism and Developmental Disorders > 52-11 (November 2022) . - p.4692-4707[article] Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review [Texte imprimé et/ou numérique] / Anders DECHSLING, Auteur ; Stian ORM, Auteur ; Tamara KALANDADZE, Auteur ; Stefan SUTTERLIN, Auteur ; Roald A. ØIEN, Auteur ; Frederick SHIC, Auteur ; Anders NORDAHL-HANSEN, Auteur . - p.4692-4707.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-11 (November 2022) . - p.4692-4707
Mots-clés : Adolescent Adult Augmented Reality Autism Spectrum Disorder/therapy Child Child, Preschool Female Humans Social Skills Technology Virtual Reality Augmented reality Autism spectrum disorder Virtual reality Index. décimale : PER Périodiques Résumé : In the last decade, there has been an increase in publications on technology-based interventions for autism spectrum disorder (ASD). Virtual reality based assessments and intervention tools are promising and have shown to be acceptable amongst individuals with ASD. This scoping review reports on 49 studies utilizing virtual reality and augmented reality technology in social skills interventions for individuals with ASD. The included studies mostly targeted children and adolescents, but few targeted very young children or adults. Our findings show that the mode number of participants with ASD is low, and that female participants are underrepresented. Our review suggests that there is need for studies that apply virtual and augmented realty with more rigorous designs involving established and evidenced-based intervention strategies. En ligne : http://dx.doi.org/10.1007/s10803-021-05338-5 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=489 An intervention for fears and phobias in young people with autism spectrum disorders using flat screen computer-delivered virtual reality and cognitive behaviour therapy / Morag MASKEY in Research in Autism Spectrum Disorders, 59 (March 2019)
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Titre : An intervention for fears and phobias in young people with autism spectrum disorders using flat screen computer-delivered virtual reality and cognitive behaviour therapy Type de document : Texte imprimé et/ou numérique Auteurs : Morag MASKEY, Auteur ; Helen MCCONACHIE, Auteur ; Jacqui RODGERS, Auteur ; Victoria GRAHAME, Auteur ; Jessica MAXWELL, Auteur ; Laura TAVERNOR, Auteur ; Jeremy R. PARR, Auteur Article en page(s) : p.58-67 Langues : Anglais (eng) Mots-clés : Autism spectrum disorder Virtual reality Cognitive behavioural therapy Anxiety Phobia Fear Index. décimale : PER Périodiques Résumé : Background Specific fears and phobias are common in young people with autism spectrum disorder (ASD) and can impact greatly on daily functioning. Traditional treatment methods, such as real-life or imaginal exposure, may not be suitable for this population without adaptation and alternative interventions are needed. In previous studies, we established that delivering graded exposure through computer generated scenes in a fully immersive virtual reality environment (the Blue Room) is an effective intervention for some young people with ASD and specific fears/phobias. In this study, we explored the same intervention delivered using flat screen, computer-delivered virtual reality graded exposure with cognitive behavioural therapy. Methods Eight young people with ASD received one psychoeducation session followed by four 20?minute sessions of flat screen, computer–delivered virtual reality graded exposure with cognitive behaviour therapy (CBT) sessions with a psychologist. Follow up measures, including Target Behaviour change ratings, were taken at 6 weeks, 6 months and 12 months after intervention. Results Four of the participants were classed as responders to the intervention and were able to function without the fear/phobia impacting their life. These improvements were maintained 12 months post-intervention. One participant was lost to follow-up and three participants were classed as non-responders to the intervention. Conclusions Findings show that flat screen computer-delivered virtual reality with cognitive behaviour therapy can be an effective intervention for specific fears and phobias for some young people with ASD. En ligne : https://doi.org/10.1016/j.rasd.2018.11.005 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=379
in Research in Autism Spectrum Disorders > 59 (March 2019) . - p.58-67[article] An intervention for fears and phobias in young people with autism spectrum disorders using flat screen computer-delivered virtual reality and cognitive behaviour therapy [Texte imprimé et/ou numérique] / Morag MASKEY, Auteur ; Helen MCCONACHIE, Auteur ; Jacqui RODGERS, Auteur ; Victoria GRAHAME, Auteur ; Jessica MAXWELL, Auteur ; Laura TAVERNOR, Auteur ; Jeremy R. PARR, Auteur . - p.58-67.
Langues : Anglais (eng)
in Research in Autism Spectrum Disorders > 59 (March 2019) . - p.58-67
Mots-clés : Autism spectrum disorder Virtual reality Cognitive behavioural therapy Anxiety Phobia Fear Index. décimale : PER Périodiques Résumé : Background Specific fears and phobias are common in young people with autism spectrum disorder (ASD) and can impact greatly on daily functioning. Traditional treatment methods, such as real-life or imaginal exposure, may not be suitable for this population without adaptation and alternative interventions are needed. In previous studies, we established that delivering graded exposure through computer generated scenes in a fully immersive virtual reality environment (the Blue Room) is an effective intervention for some young people with ASD and specific fears/phobias. In this study, we explored the same intervention delivered using flat screen, computer-delivered virtual reality graded exposure with cognitive behavioural therapy. Methods Eight young people with ASD received one psychoeducation session followed by four 20?minute sessions of flat screen, computer–delivered virtual reality graded exposure with cognitive behaviour therapy (CBT) sessions with a psychologist. Follow up measures, including Target Behaviour change ratings, were taken at 6 weeks, 6 months and 12 months after intervention. Results Four of the participants were classed as responders to the intervention and were able to function without the fear/phobia impacting their life. These improvements were maintained 12 months post-intervention. One participant was lost to follow-up and three participants were classed as non-responders to the intervention. Conclusions Findings show that flat screen computer-delivered virtual reality with cognitive behaviour therapy can be an effective intervention for specific fears and phobias for some young people with ASD. En ligne : https://doi.org/10.1016/j.rasd.2018.11.005 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=379 Bimodal Virtual Reality Stroop for Assessing Distractor Inhibition in Autism Spectrum Disorders / Thomas D. PARSONS in Journal of Autism and Developmental Disorders, 46-4 (April 2016)
PermalinkCan Youth with Autism Spectrum Disorder Use Virtual Reality Driving Simulation Training to Evaluate and Improve Driving Performance? An Exploratory Study / Daniel J. COX in Journal of Autism and Developmental Disorders, 47-8 (August 2017)
PermalinkDetecting social information processing profiles of boys with aggressive behavior problems: An interactive virtual reality approach / Anouk VAN DIJK ; Sander THOMAES ; Esmée E. VERHULP ; Maaike M. VAN REST ; Bram O. DE CASTRO in Development and Psychopathology, 35-4 (October 2023)
PermalinkDynamic Eye gaze and its Potential in Virtual Reality Based Applications for Children with Autism Spectrum Disorders / Uttama LAHIRI in Autism - Open Access, 1-1 (December 2011)
PermalinkDynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for adults with Autism Spectrum Disorder: A feasibility study / B. J. VAN PELT in Research in Autism Spectrum Disorders, 96 (August 2022)
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