
- <Centre d'Information et de documentation du CRA Rhône-Alpes
- CRA
- Informations pratiques
-
Adresse
Centre d'information et de documentation
Horaires
du CRA Rhône-Alpes
Centre Hospitalier le Vinatier
bât 211
95, Bd Pinel
69678 Bron CedexLundi au Vendredi
Contact
9h00-12h00 13h30-16h00Tél: +33(0)4 37 91 54 65
Mail
Fax: +33(0)4 37 91 54 37
-
Adresse
Résultat de la recherche
9 recherche sur le mot-clé 'Video game'




The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder / Lamw WIJNHOVEN in Journal of Autism and Developmental Disorders, 52-1 (January 2022)
![]()
[article]
Titre : The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder Type de document : Texte imprimé et/ou numérique Auteurs : Lamw WIJNHOVEN, Auteur ; Rcme ENGELS, Auteur ; P. ONGHENA, Auteur ; R. OTTEN, Auteur ; D. H. M. CREEMERS, Auteur Article en page(s) : p.150-168 Langues : Anglais (eng) Mots-clés : Anxiety/therapy Anxiety Disorders Autism Spectrum Disorder/therapy Child Cognitive Behavioral Therapy Humans Video Games Anxiety symptoms Autism spectrum disorders Children Cognitive-behavioral therapy Video game Roy Otten and Dr. Daan Creemers declare that they have no conflicts of interest associated with this publication. Index. décimale : PER Périodiques Résumé : The aim of the present study was to examine the additive effect of elements of cognitive behavioral therapy (CBT) on the video game Mindlight in decreasing anxiety of children with an autism spectrum disorder (ASD). A non-concurrent multiple baseline design with 8 children with ASD in the age of 8-12 was used. CBT did not have the hypothesized additive effect on Mindlight in decreasing anxiety of children with ASD. Instead, multiple participants already experienced a decrease in anxiety during the Mindlight sessions. Yet, several participants did experience a stabilization in anxiety at a low level during the CBT sessions. For now, it can be concluded that CBT does not have an additive effect on Mindlight. En ligne : http://dx.doi.org/10.1007/s10803-021-04927-8 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=454
in Journal of Autism and Developmental Disorders > 52-1 (January 2022) . - p.150-168[article] The Additive Effect of CBT Elements on the Video Game 'Mindlight' in Decreasing Anxiety Symptoms of Children with Autism Spectrum Disorder [Texte imprimé et/ou numérique] / Lamw WIJNHOVEN, Auteur ; Rcme ENGELS, Auteur ; P. ONGHENA, Auteur ; R. OTTEN, Auteur ; D. H. M. CREEMERS, Auteur . - p.150-168.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-1 (January 2022) . - p.150-168
Mots-clés : Anxiety/therapy Anxiety Disorders Autism Spectrum Disorder/therapy Child Cognitive Behavioral Therapy Humans Video Games Anxiety symptoms Autism spectrum disorders Children Cognitive-behavioral therapy Video game Roy Otten and Dr. Daan Creemers declare that they have no conflicts of interest associated with this publication. Index. décimale : PER Périodiques Résumé : The aim of the present study was to examine the additive effect of elements of cognitive behavioral therapy (CBT) on the video game Mindlight in decreasing anxiety of children with an autism spectrum disorder (ASD). A non-concurrent multiple baseline design with 8 children with ASD in the age of 8-12 was used. CBT did not have the hypothesized additive effect on Mindlight in decreasing anxiety of children with ASD. Instead, multiple participants already experienced a decrease in anxiety during the Mindlight sessions. Yet, several participants did experience a stabilization in anxiety at a low level during the CBT sessions. For now, it can be concluded that CBT does not have an additive effect on Mindlight. En ligne : http://dx.doi.org/10.1007/s10803-021-04927-8 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=454 Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings / Micah O. MAZUREK in Journal of Autism and Developmental Disorders, 43-6 (June 2013)
![]()
[article]
Titre : Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings Type de document : Texte imprimé et/ou numérique Auteurs : Micah O. MAZUREK, Auteur ; Colleen WENSTRUP, Auteur Article en page(s) : p.1258-1271 Langues : Anglais (eng) Mots-clés : Autism spectrum disorder Video game Television Internet Social media Activities Gender Index. décimale : PER Périodiques Résumé : This study examined the nature of television, video game, and social media use in children (ages 8–18) with autism spectrum disorders (ASD, n = 202) compared to typically developing siblings (TD, n = 179), and relative to other activities. Parents completed measures assessing children’s screen-based and other extracurricular activities. Children with ASD spent approximately 62 % more time watching television and playing video games than in all non-screen activities combined. Compared with TD siblings, children with ASD spent more hours per day playing video games (2.4 vs. 1.6 for boys, and 1.8 vs. 0.8 for girls), and had higher levels of problematic video game use. In contrast, children with ASD spent little time using social media or socially interactive video games. En ligne : http://dx.doi.org/10.1007/s10803-012-1659-9 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=201
in Journal of Autism and Developmental Disorders > 43-6 (June 2013) . - p.1258-1271[article] Television, Video Game and Social Media Use Among Children with ASD and Typically Developing Siblings [Texte imprimé et/ou numérique] / Micah O. MAZUREK, Auteur ; Colleen WENSTRUP, Auteur . - p.1258-1271.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 43-6 (June 2013) . - p.1258-1271
Mots-clés : Autism spectrum disorder Video game Television Internet Social media Activities Gender Index. décimale : PER Périodiques Résumé : This study examined the nature of television, video game, and social media use in children (ages 8–18) with autism spectrum disorders (ASD, n = 202) compared to typically developing siblings (TD, n = 179), and relative to other activities. Parents completed measures assessing children’s screen-based and other extracurricular activities. Children with ASD spent approximately 62 % more time watching television and playing video games than in all non-screen activities combined. Compared with TD siblings, children with ASD spent more hours per day playing video games (2.4 vs. 1.6 for boys, and 1.8 vs. 0.8 for girls), and had higher levels of problematic video game use. In contrast, children with ASD spent little time using social media or socially interactive video games. En ligne : http://dx.doi.org/10.1007/s10803-012-1659-9 Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=201 Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum / Renae BEAUMONT in Journal of Autism and Developmental Disorders, 51-10 (October 2021)
![]()
[article]
Titre : Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum Type de document : Texte imprimé et/ou numérique Auteurs : Renae BEAUMONT, Auteur ; H. WALKER, Auteur ; J. WEISS, Auteur ; K. SOFRONOFF, Auteur Article en page(s) : p.3637-3650 Langues : Anglais (eng) Mots-clés : Autism Spectrum Disorder/therapy Autistic Disorder Covid-19 Child Female Humans Male SARS-CoV-2 Social Skills Video Games Autism Children Online Parent-supported Social skills training Video game payments on all program materials and practitioner training courses sold. All other authors of this paper declare that they have no conflict of interest. Index. décimale : PER Périodiques Résumé : Families often face financial and geographical barriers to services for children with autism. The current study explored the effectiveness of a parent-supported adaptation of the computer game-based social skills program Secret Agent Society (SAS). Seventy child-parent dyads were randomized to SAS (n?=?35) or a caregiver-supported cognitive skills training game (CIA-control comparison; n?=?35), both completed over 10 weeks. Child participants were on the autism spectrum and aged seven to 12 years (60 boys, 10 girls). SAS participants improved more than CIA participants on parent-rated social skills and problem behaviors and teacher-rated social skills. Findings suggest the intervention may be a convenient, cost-effective therapeutic approach, especially during times of restricted face-to-face service access, such as COVID-19. En ligne : http://dx.doi.org/10.1007/s10803-020-04801-z Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=453
in Journal of Autism and Developmental Disorders > 51-10 (October 2021) . - p.3637-3650[article] Randomized Controlled Trial of a Video Gaming-Based Social Skills Program for Children on the Autism Spectrum [Texte imprimé et/ou numérique] / Renae BEAUMONT, Auteur ; H. WALKER, Auteur ; J. WEISS, Auteur ; K. SOFRONOFF, Auteur . - p.3637-3650.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 51-10 (October 2021) . - p.3637-3650
Mots-clés : Autism Spectrum Disorder/therapy Autistic Disorder Covid-19 Child Female Humans Male SARS-CoV-2 Social Skills Video Games Autism Children Online Parent-supported Social skills training Video game payments on all program materials and practitioner training courses sold. All other authors of this paper declare that they have no conflict of interest. Index. décimale : PER Périodiques Résumé : Families often face financial and geographical barriers to services for children with autism. The current study explored the effectiveness of a parent-supported adaptation of the computer game-based social skills program Secret Agent Society (SAS). Seventy child-parent dyads were randomized to SAS (n?=?35) or a caregiver-supported cognitive skills training game (CIA-control comparison; n?=?35), both completed over 10 weeks. Child participants were on the autism spectrum and aged seven to 12 years (60 boys, 10 girls). SAS participants improved more than CIA participants on parent-rated social skills and problem behaviors and teacher-rated social skills. Findings suggest the intervention may be a convenient, cost-effective therapeutic approach, especially during times of restricted face-to-face service access, such as COVID-19. En ligne : http://dx.doi.org/10.1007/s10803-020-04801-z Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=453 Brief Report: A Novel Digital Therapeutic that Combines Applied Behavior Analysis with Gaze-Contingent Eye Tracking to Improve Emotion Recognition in Children with Autism Spectrum Disorder / David W. SOSNOWSKI in Journal of Autism and Developmental Disorders, 52-5 (May 2022)
![]()
[article]
Titre : Brief Report: A Novel Digital Therapeutic that Combines Applied Behavior Analysis with Gaze-Contingent Eye Tracking to Improve Emotion Recognition in Children with Autism Spectrum Disorder Type de document : Texte imprimé et/ou numérique Auteurs : David W. SOSNOWSKI, Auteur ; Cathleen Odar STOUGH, Auteur ; Mary Jane WEISS, Auteur ; Tahra CESSNA, Auteur ; Amy CASALE, Auteur ; Adrienne FORAN, Auteur ; Melanie ERWINSKI, Auteur ; John WILSON, Auteur ; Steven A. FARBER, Auteur ; Michael A. FARBER, Auteur Article en page(s) : p.2357-2366 Langues : Anglais (eng) Mots-clés : Adolescent Applied Behavior Analysis Autism Spectrum Disorder/psychology/therapy Child Emotions Eye-Tracking Technology Fixation, Ocular Humans Video Games Autism spectrum disorder Digital therapeutic Emotion recognition Gaze-contingent eye tracking Video game Index. décimale : PER Périodiques Résumé : This study examined the feasibility, acceptability, and efficacy of a video game-based digital therapeutic combining applied behavior analysis techniques and gaze-contingent eye tracking to target emotion recognition in youth with autism spectrum disorder (ASD). Children aged 4-14 years with ASD were randomized to complete Lookware? (n=25) or a control video game (n=29). Results from a 2?*?2 mixed ANOVA revealed that children in the intervention condition demonstrated significant improvements in emotion recognition from pre- to post-intervention compared to children in the control condition, F(1,52)=17.48, p?0.001. Children and staff perceived high feasibility and acceptability of Lookware?. Study results demonstrated the feasibility, acceptability, and preliminary efficacy of Lookware?. En ligne : http://dx.doi.org/10.1007/s10803-021-05101-w Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=476
in Journal of Autism and Developmental Disorders > 52-5 (May 2022) . - p.2357-2366[article] Brief Report: A Novel Digital Therapeutic that Combines Applied Behavior Analysis with Gaze-Contingent Eye Tracking to Improve Emotion Recognition in Children with Autism Spectrum Disorder [Texte imprimé et/ou numérique] / David W. SOSNOWSKI, Auteur ; Cathleen Odar STOUGH, Auteur ; Mary Jane WEISS, Auteur ; Tahra CESSNA, Auteur ; Amy CASALE, Auteur ; Adrienne FORAN, Auteur ; Melanie ERWINSKI, Auteur ; John WILSON, Auteur ; Steven A. FARBER, Auteur ; Michael A. FARBER, Auteur . - p.2357-2366.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 52-5 (May 2022) . - p.2357-2366
Mots-clés : Adolescent Applied Behavior Analysis Autism Spectrum Disorder/psychology/therapy Child Emotions Eye-Tracking Technology Fixation, Ocular Humans Video Games Autism spectrum disorder Digital therapeutic Emotion recognition Gaze-contingent eye tracking Video game Index. décimale : PER Périodiques Résumé : This study examined the feasibility, acceptability, and efficacy of a video game-based digital therapeutic combining applied behavior analysis techniques and gaze-contingent eye tracking to target emotion recognition in youth with autism spectrum disorder (ASD). Children aged 4-14 years with ASD were randomized to complete Lookware? (n=25) or a control video game (n=29). Results from a 2?*?2 mixed ANOVA revealed that children in the intervention condition demonstrated significant improvements in emotion recognition from pre- to post-intervention compared to children in the control condition, F(1,52)=17.48, p?0.001. Children and staff perceived high feasibility and acceptability of Lookware?. Study results demonstrated the feasibility, acceptability, and preliminary efficacy of Lookware?. En ligne : http://dx.doi.org/10.1007/s10803-021-05101-w Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=476 A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting / R. M. FLYNN in Journal of Autism and Developmental Disorders, 49-5 (May 2019)
![]()
[article]
Titre : A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting Type de document : Texte imprimé et/ou numérique Auteurs : R. M. FLYNN, Auteur ; N. COLON-ACOSTA, Auteur ; J. ZHOU, Auteur ; J. BOWER, Auteur Article en page(s) : p.2003-2014 Langues : Anglais (eng) Mots-clés : Attention deficit hyperactivity disorder Autism spectrum disorders Clinical assessment Cognition Learning disorders Video game Index. décimale : PER Périodiques Résumé : The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders. En ligne : http://dx.doi.org/10.1007/s10803-019-03881-w Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=393
in Journal of Autism and Developmental Disorders > 49-5 (May 2019) . - p.2003-2014[article] A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting [Texte imprimé et/ou numérique] / R. M. FLYNN, Auteur ; N. COLON-ACOSTA, Auteur ; J. ZHOU, Auteur ; J. BOWER, Auteur . - p.2003-2014.
Langues : Anglais (eng)
in Journal of Autism and Developmental Disorders > 49-5 (May 2019) . - p.2003-2014
Mots-clés : Attention deficit hyperactivity disorder Autism spectrum disorders Clinical assessment Cognition Learning disorders Video game Index. décimale : PER Périodiques Résumé : The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders. En ligne : http://dx.doi.org/10.1007/s10803-019-03881-w Permalink : https://www.cra-rhone-alpes.org/cid/opac_css/index.php?lvl=notice_display&id=393 Attention to emotional tone of voice in speech perception in children with autism / Patricia J. BROOKS in Research in Autism Spectrum Disorders, 7-7 (July 2013)
![]()
PermalinkGaming Disorder in Adults with Autism Spectrum Disorder / Alayna MURRAY in Journal of Autism and Developmental Disorders, 52-6 (June 2022)
![]()
PermalinkPrevalence and Correlates of Screen-Based Media Use Among Youths with Autism Spectrum Disorders / Micah O. MAZUREK in Journal of Autism and Developmental Disorders, 42-8 (August 2012)
![]()
PermalinkBiofeedback-Based, Videogame Balance Training in Autism / B. G. TRAVERS in Journal of Autism and Developmental Disorders, 48-1 (January 2018)
![]()
Permalink